One machine that spins, grips and torques. Taken apart on screen.
An iron roughneck makes up and breaks out drill pipe connections on the rig floor. A spinner runs the threads together, then a pair of jaws grips the joint and turns it to torque. This one is a generic design, built in code so every part can be pulled apart and read.
The machine, drawn as a blueprint.
The machine drawn in line, with its width, its stowed height and its reach called out. The proportions are drawn for explanation, and the figures are illustrative. The footprint matters as much as the torque.
What’s aheadTaken apart, the bite, the reach, the footprint, then at rest.
Ten parts a rig hand will recognize.
Spinner over wrench, wrench over socket. Each one is where it is for a reason.
Grip the joint in a single bite.
A floating upper grip finds the joint, a lower jaw holds the other half, and two cylinders turn the upper jaw through a short stroke. That stroke is the torque.
One arm to the pipe. One base to slew.
The arm carries the head out from the column to the pipe and folds it back. The base turns the whole tool to line up with well center, the mousehole or a park position.
The footprint is what the crew gives up.
From above: the floor socket, the swing of the arm and the circle the whole machine sweeps. The less floor it takes, the more room people have to work.
Stowed, and out of the way.
Folded back against the column, the head clear of well center, the floor open again for the crew.
In shortIt spins the pipe in, grips the joint in one bite, torques it with two cylinders, and folds away to leave room for the crew.
Drops into a rig floor socket and carries the whole machine.
The head rides the column up and down to meet the connection.
The whole tool turns on its base, to well center, the mousehole or a park position.
Carries the head out to the pipe and keeps it level on the way.
Rollers spin the pipe in or out before and after the wrench takes it.
The upper jaw floats, so the wrench takes the connection where it is.
The fixed bite that holds one half of the joint while the upper jaw turns the other.
Two cylinders drive the upper jaw through a short stroke. That is where the torque comes from.
Sits to either side of the tool, with joysticks, push buttons and a stop.
Hoses, cylinders and motors, placed for access and fed by the rig’s power unit.
The same idea, as a film.
A short concept film of an iron roughneck coming apart and going back together, made by Teardown. The 3D above is the interactive version; the film shows the same machine in motion.
Ten parts, and what each one does.
What’s belowAll ten, from the floor up, each with what it does.
The same ten callouts from the sequence above, in order from the floor up, so they can be read, printed and sent.
Floor socket
The machine mounts in a socket in the rig floor. Everything else stands on it.
Column and lift
The head rides the column to meet the connection, whatever height the joint is sitting at.
Slew
The whole tool turns on its base to reach well center, the mousehole or a park position.
Arm
A parallelogram arm carries the head out from the column and keeps it level.
Spinner
Rollers spin the pipe in or out before and after the wrench takes it. The rollers wear, so they are a service point.
Floating upper grip
The upper jaw finds the joint instead of forcing the pipe to it.
Lower jaw
The fixed bite that holds one half of the joint while the upper jaw turns the other.
Dual torque cylinders
Two cylinders drive the upper jaw through a short stroke. The size of that stroke and the pressure behind it set the torque.
Control panel
Joysticks and push buttons, with a stop, on either side of the tool.
Hydraulics
Hoses, cylinders and motors, placed for access with as few grease points as the design allows.
From the floor up: the socket holds it, the column lifts the head, the base slews it, the arm reaches out, the spinner spins the pipe, the grips and cylinders torque it, and the panel and hydraulics run it.
A drill floor is crowded.
Every tool on the floor takes space from the crew and has to be reached around. An iron roughneck does the work of tongs and a spinning chain with one machine, so the useful design questions are how much floor it takes and how easily its parts can be reached.
A concept built in code, not a product page.
Teardown makes interactive 3D pages that take a machine apart on screen, so a buyer can tap a part and read what it does. This one is a generic iron roughneck. It is not anyone’s product.
- Generic. Part names are plain descriptions. No part is a real catalogue item.
- Illustrative. Dimensions are rounded and the proportions are drawn for explanation. Nothing here is a rating or a specification.
- Yours next. The same treatment works for a real product, with your own drawings and parts list behind it.